Fixed a bug in espr_stats where the esp_stats structure was not being properly initialised.
Also, significantly sped up the header printing functions.
This commit is contained in:
408
espReader/LUT.c
408
espReader/LUT.c
@@ -209,76 +209,76 @@ const uint8_t rth2rt[RT_HASH_SIZE] = {
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[RT_WTHR] = WTHR,
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};
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const char *const group_type_strings[GTS_SIZE] = {
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"Top Type",
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"World Children",
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"Interior Cell Block",
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"Interior Cell Sub-Block",
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"Exterior Cell",
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"Exterior Cell Sub-Block",
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"Cell Children",
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"Topic Children",
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"Cell Persistent Children",
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"Cell Temporary Children",
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const struct str_lit group_type_strings[GTS_SIZE] = {
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STR_LIT("Top Type"),
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STR_LIT("World Children"),
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STR_LIT("Interior Cell Block"),
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STR_LIT("Interior Cell Sub-Block"),
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STR_LIT("Exterior Cell"),
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STR_LIT("Exterior Cell Sub-Block"),
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STR_LIT("Cell Children"),
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STR_LIT("Topic Children"),
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STR_LIT("Cell Persistent Children"),
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STR_LIT("Cell Temporary Children"),
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};
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// Non-REFR flags
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rfs_inner achr = {
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[9] = "Starts Dead",
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[10] = "Persistent",
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[11] = "Initially Disabled",
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[25] = "No AI Acquire",
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[29] = "Don't Havok Settle",
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[30] = "ACHR Unknown 30",
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[9] = STR_LIT("Starts Dead"),
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[10] = STR_LIT("Persistent"),
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[11] = STR_LIT("Initially Disabled"),
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[25] = STR_LIT("No AI Acquire"),
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[29] = STR_LIT("Don't Havok Settle"),
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[30] = STR_LIT("ACHR Unknown 30"),
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};
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rfs_inner acti = {
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[6] = "Has Tree LOD",
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[8] = "Must Update Anims",
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[9] = "Hidden From Local Map",
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[15] = "Has Distant LOD",
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[16] = "Random Anim Start",
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[17] = "Dangerous",
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[20] = "Ignore Object Interaction",
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[23] = "Is Marker",
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[25] = "Obstacle",
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[26] = "NavMesh Generation - Filter",
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[27] = "NavMesh Generation - Bounding Box",
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[29] = "Child Can Use",
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[30] = "NavMesh Generation - Ground",
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[6] = STR_LIT("Has Tree LOD"),
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[8] = STR_LIT("Must Update Anims"),
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[9] = STR_LIT("Hidden From Local Map"),
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[15] = STR_LIT("Has Distant LOD"),
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[16] = STR_LIT("Random Anim Start"),
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[17] = STR_LIT("Dangerous"),
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[20] = STR_LIT("Ignore Object Interaction"),
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[23] = STR_LIT("Is Marker"),
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[25] = STR_LIT("Obstacle"),
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[26] = STR_LIT("NavMesh Generation - Filter"),
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[27] = STR_LIT("NavMesh Generation - Bounding Box"),
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[29] = STR_LIT("Child Can Use"),
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[30] = STR_LIT("NavMesh Generation - Ground"),
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};
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rfs_inner tact = {
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[9] = "Hidden From Local Map",
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[16] = "Random Anim Start",
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[17] = "Radio Station",
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[9] = STR_LIT("Hidden From Local Map"),
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[16] = STR_LIT("Random Anim Start"),
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[17] = STR_LIT("Radio Station"),
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};
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rfs_inner alch = {
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[29] = "Medicine",
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[29] = STR_LIT("Medicine"),
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};
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rfs_inner ammo = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner anio = {
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[9] = "ANIO Unknown 9",
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[9] = STR_LIT("ANIO Unknown 9"),
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};
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rfs_inner armo = {
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[2] = "Non-Playable",
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[6] = "Shield",
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[10] = "ARMO Unknown 10",
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[15] = "ARMO Unknown 15",
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[2] = STR_LIT("Non-Playable"),
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[6] = STR_LIT("Shield"),
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[10] = STR_LIT("ARMO Unknown 10"),
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[15] = STR_LIT("ARMO Unknown 15"),
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};
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#define REFERENCE_RECORD { \
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[7] = "Turn Off Fire", \
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[10] = "Persistent", \
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[11] = "Initially Disabled", \
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[28] = "Reflected by Auto Water", \
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[30] = "No Respawn", \
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[7] = STR_LIT("Turn Off Fire"), \
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[10] = STR_LIT("Persistent"), \
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[11] = STR_LIT("Initially Disabled"), \
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[28] = STR_LIT("Reflected by Auto Water"), \
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[30] = STR_LIT("No Respawn"), \
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}
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rfs_inner parw = REFERENCE_RECORD;
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@@ -293,187 +293,187 @@ rfs_inner pmis = REFERENCE_RECORD;
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#undef REFERENCE_RECORD
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rfs_inner cell = {
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[10] = "Persistent",
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[17] = "Off Limits",
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[18] = "Compressed",
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[19] = "Can't Wait",
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[10] = STR_LIT("Persistent"),
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[17] = STR_LIT("Off Limits"),
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[18] = STR_LIT("Compressed"),
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[19] = STR_LIT("Can't Wait"),
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};
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rfs_inner cont = {
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[15] = "Has Distant LOD",
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[16] = "Random Anim Start",
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[25] = "Obstacle",
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[26] = "NavMesh Generation - Filter",
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[27] = "NavMesh Generation - Bounding Box",
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[30] = "NavMesh Generation - Ground",
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[15] = STR_LIT("Has Distant LOD"),
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[16] = STR_LIT("Random Anim Start"),
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[25] = STR_LIT("Obstacle"),
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[26] = STR_LIT("NavMesh Generation - Filter"),
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[27] = STR_LIT("NavMesh Generation - Bounding Box"),
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[30] = STR_LIT("NavMesh Generation - Ground"),
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};
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rfs_inner csty = {
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[19] = "Allow Dual Wielding",
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[19] = STR_LIT("Allow Dual Wielding"),
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};
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rfs_inner door = {
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[15] = "Has Distant LOD",
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[16] = "Random Anim Start",
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[23] = "Is Marker",
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[15] = STR_LIT("Has Distant LOD"),
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[16] = STR_LIT("Random Anim Start"),
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[23] = STR_LIT("Is Marker"),
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};
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rfs_inner eyes = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner furn = {
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[7] = "Is Perch",
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[16] = "Has Distant LOD",
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[23] = "Is Marker",
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[28] = "Must Exit To Talk",
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[29] = "Child Can Use",
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[7] = STR_LIT("Is Perch"),
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[16] = STR_LIT("Has Distant LOD"),
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[23] = STR_LIT("Is Marker"),
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[28] = STR_LIT("Must Exit To Talk"),
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[29] = STR_LIT("Child Can Use"),
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};
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rfs_inner glob = {
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[6] = "Constant",
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[6] = STR_LIT("Constant"),
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};
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rfs_inner hdpt = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner mstt = {
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[8] = "Must Update Anims",
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[9] = "Hidden From Local Map",
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[15] = "Has Distant LOD",
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[16] = "Random Anim Start",
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[19] = "Has Currents",
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[25] = "Obstacle",
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[26] = "NavMesh Generation - Filter",
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[27] = "NavMesh Generation - Bounding Box",
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[30] = "NavMesh Generation - Ground",
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[8] = STR_LIT("Must Update Anims"),
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[9] = STR_LIT("Hidden From Local Map"),
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[15] = STR_LIT("Has Distant LOD"),
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[16] = STR_LIT("Random Anim Start"),
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[19] = STR_LIT("Has Currents"),
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[25] = STR_LIT("Obstacle"),
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[26] = STR_LIT("NavMesh Generation - Filter"),
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[27] = STR_LIT("NavMesh Generation - Bounding Box"),
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[30] = STR_LIT("NavMesh Generation - Ground"),
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};
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rfs_inner idlm = {
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[29] = "Child Can Use",
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[29] = STR_LIT("Child Can Use"),
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};
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rfs_inner slgm = {
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[17] = "Can Hold NPC Soul",
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[17] = STR_LIT("Can Hold NPC Soul"),
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};
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rfs_inner navm = {
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[18] = "Compressed",
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[26] = "AutoGen",
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[31] = "NavmeshGenCell",
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[18] = STR_LIT("Compressed"),
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[26] = STR_LIT("AutoGen"),
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[31] = STR_LIT("NavmeshGenCell"),
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};
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rfs_inner perk = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner shou = {
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[7] = "Treat Spells As Powers",
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[7] = STR_LIT("Treat Spells As Powers"),
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};
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rfs_inner rela = {
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[6] = "Secret",
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[6] = STR_LIT("Secret"),
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};
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rfs_inner clfm = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner info = {
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[13] = "Actor Changed",
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[13] = STR_LIT("Actor Changed"),
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};
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rfs_inner keym = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner land = {
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[18] = "Compressed",
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[18] = STR_LIT("Compressed"),
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};
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rfs_inner ligh = {
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[16] = "Random Anim Start",
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[17] = "Portal-strict",
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[25] = "Obstacle",
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[16] = STR_LIT("Random Anim Start"),
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[17] = STR_LIT("Portal-strict"),
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[25] = STR_LIT("Obstacle"),
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};
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rfs_inner lscr = {
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[10] = "Displays In Main Menu",
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[10] = STR_LIT("Displays In Main Menu"),
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};
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rfs_inner misc = {
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[2] = "Non-Playable",
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[2] = STR_LIT("Non-Playable"),
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};
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rfs_inner npc_ = {
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[10] = "NPC_ Unknown 10",
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[18] = "Compressed",
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[19] = "NPC_ Unknown 19",
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[29] = "Bleedout Override",
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[10] = STR_LIT("NPC_ Unknown 10"),
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[18] = STR_LIT("Compressed"),
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[19] = STR_LIT("NPC_ Unknown 19"),
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[29] = STR_LIT("Bleedout Override"),
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};
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rfs_inner race = {
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[19] = "Critter (?)",
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[19] = STR_LIT("Critter (?)"),
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};
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// these are generic refr flags for any reference type not handled by the refr
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// specific flag lut
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rfs_inner refr = {
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[10] = "Persistent",
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[11] = "Initially Disabled",
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[16] = "Is Full LOD",
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[26] = "Filter (Collision Geometry)",
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[27] = "Bounding Box (Collision Geometry)",
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[30] = "Ground",
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[31] = "Multibound",
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[10] = STR_LIT("Persistent"),
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[11] = STR_LIT("Initially Disabled"),
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[16] = STR_LIT("Is Full LOD"),
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[26] = STR_LIT("Filter (Collision Geometry)"),
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[27] = STR_LIT("Bounding Box (Collision Geometry)"),
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[30] = STR_LIT("Ground"),
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[31] = STR_LIT("Multibound"),
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};
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rfs_inner regn = {
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[6] = "Border Region",
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[6] = STR_LIT("Border Region"),
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};
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rfs_inner stat = {
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[2] = "Never Fades",
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[5] = "Deleted",
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[6] = "Has Tree LOD",
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[7] = "Add-On LOD Object",
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[9] = "Hidden From Local Map",
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[11] = "STAT Unknown 11",
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[15] = "Has Distant LOD",
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[16] = "STAT Unknown 16",
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[17] = "Uses HD LOD Texture",
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[19] = "Has Currents",
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[23] = "Is Marker",
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[25] = "Obstacle",
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[26] = "NavMesh Generation - Filter",
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[27] = "NavMesh Generation - Bounding Box",
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[28] = "Show In World Map",
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[30] = "NavMesh Generation - Ground",
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[2] = STR_LIT("Never Fades"),
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[5] = STR_LIT("Deleted"),
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[6] = STR_LIT("Has Tree LOD"),
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[7] = STR_LIT("Add-On LOD Object"),
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[9] = STR_LIT("Hidden From Local Map"),
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[11] = STR_LIT("STAT Unknown 11"),
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[15] = STR_LIT("Has Distant LOD"),
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[16] = STR_LIT("STAT Unknown 16"),
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[17] = STR_LIT("Uses HD LOD Texture"),
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[19] = STR_LIT("Has Currents"),
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[23] = STR_LIT("Is Marker"),
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[25] = STR_LIT("Obstacle"),
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[26] = STR_LIT("NavMesh Generation - Filter"),
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[27] = STR_LIT("NavMesh Generation - Bounding Box"),
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[28] = STR_LIT("Show In World Map"),
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[30] = STR_LIT("NavMesh Generation - Ground"),
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};
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rfs_inner tes4 = {
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[0] = "ESM",
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[1] = "Altered",
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[2] = "Checked",
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[3] = "Active",
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[4] = "Optimized File",
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[5] = "Temp ID Owner",
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[7] = "Localized",
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[8] = "Precalc Data Only",
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[9] = "ESL",
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[0] = STR_LIT("ESM"),
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[1] = STR_LIT("Altered"),
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[2] = STR_LIT("Checked"),
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[3] = STR_LIT("Active"),
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[4] = STR_LIT("Optimized File"),
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[5] = STR_LIT("Temp ID Owner"),
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||||
[7] = STR_LIT("Localized"),
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||||
[8] = STR_LIT("Precalc Data Only"),
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[9] = STR_LIT("ESL"),
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||||
};
|
||||
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||||
rfs_inner tree = {
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||||
[15] = "Has Distant LOD",
|
||||
[15] = STR_LIT("Has Distant LOD"),
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||||
};
|
||||
|
||||
rfs_inner weap = {
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||||
[2] = "Non-Playable",
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||||
[2] = STR_LIT("Non-Playable"),
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||||
};
|
||||
|
||||
rfs_inner wrld = {
|
||||
[19] = "Can't Wait",
|
||||
[19] = STR_LIT("Can't Wait"),
|
||||
};
|
||||
|
||||
rfs_inner *const rfs[RT_SIZE] = {
|
||||
@@ -524,18 +524,18 @@ rfs_inner *const rfs[RT_SIZE] = {
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||||
|
||||
// REFR flags depend on what its NAME field references
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||||
#define REFR_GROUP1 { \
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||||
[9] = "Hidden From Local Map", \
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||||
[10] = "Persistent", \
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||||
[11] = "Initially Disabled", \
|
||||
[13] = "Sky Marker", \
|
||||
[15] = "Visible When Distant", \
|
||||
[16] = "Is Full LOD", \
|
||||
[26] = "Filter (Collision Geometry)", \
|
||||
[27] = "Bounding Box (Collision Geometry)", \
|
||||
[28] = "Reflected By Auto Water", \
|
||||
[29] = "Don't Havok Settle", \
|
||||
[30] = "No Respawn", \
|
||||
[31] = "Multibound", \
|
||||
[9] = STR_LIT("Hidden From Local Map"), \
|
||||
[10] = STR_LIT("Persistent"), \
|
||||
[11] = STR_LIT("Initially Disabled"), \
|
||||
[13] = STR_LIT("Sky Marker"), \
|
||||
[15] = STR_LIT("Visible When Distant"), \
|
||||
[16] = STR_LIT("Is Full LOD"), \
|
||||
[26] = STR_LIT("Filter (Collision Geometry)"), \
|
||||
[27] = STR_LIT("Bounding Box (Collision Geometry)"), \
|
||||
[28] = STR_LIT("Reflected By Auto Water"), \
|
||||
[29] = STR_LIT("Don't Havok Settle"), \
|
||||
[30] = STR_LIT("No Respawn"), \
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||||
[31] = STR_LIT("Multibound"), \
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||||
}
|
||||
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||||
rfs_inner r_acti = REFR_GROUP1;
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||||
@@ -546,78 +546,78 @@ rfs_inner r_flor = REFR_GROUP1;
|
||||
#undef REFR_GROUP1
|
||||
|
||||
rfs_inner r_cont = {
|
||||
[10] = "Persistent",
|
||||
[11] = "Initially Disabled",
|
||||
[16] = "Is Full LOD",
|
||||
[25] = "No AI Acquire",
|
||||
[26] = "Filter (Collision Geometry)",
|
||||
[27] = "Bounding Box (Collision Geometry)",
|
||||
[28] = "Reflected By Auto Water",
|
||||
[29] = "Don't Havok Settle",
|
||||
[30] = "Ground",
|
||||
[31] = "Multibound",
|
||||
[10] = STR_LIT("Persistent"),
|
||||
[11] = STR_LIT("Initially Disabled"),
|
||||
[16] = STR_LIT("Is Full LOD"),
|
||||
[25] = STR_LIT("No AI Acquire"),
|
||||
[26] = STR_LIT("Filter (Collision Geometry)"),
|
||||
[27] = STR_LIT("Bounding Box (Collision Geometry)"),
|
||||
[28] = STR_LIT("Reflected By Auto Water"),
|
||||
[29] = STR_LIT("Don't Havok Settle"),
|
||||
[30] = STR_LIT("Ground"),
|
||||
[31] = STR_LIT("Multibound"),
|
||||
};
|
||||
|
||||
rfs_inner r_door = {
|
||||
[6] = "Hidden From Local Map",
|
||||
[8] = "Inaccessible",
|
||||
[10] = "Persistent",
|
||||
[11] = "Initially Disabled",
|
||||
[16] = "Is Full LOD",
|
||||
[26] = "Filter (Collision Geometry)",
|
||||
[27] = "Bounding Box (Collision Geometry)",
|
||||
[28] = "Reflected By Auto Water",
|
||||
[29] = "Don't Havok Settle",
|
||||
[30] = "No Respawn",
|
||||
[31] = "Multibound",
|
||||
[6] = STR_LIT("Hidden From Local Map"),
|
||||
[8] = STR_LIT("Inaccessible"),
|
||||
[10] = STR_LIT("Persistent"),
|
||||
[11] = STR_LIT("Initially Disabled"),
|
||||
[16] = STR_LIT("Is Full LOD"),
|
||||
[26] = STR_LIT("Filter (Collision Geometry)"),
|
||||
[27] = STR_LIT("Bounding Box (Collision Geometry)"),
|
||||
[28] = STR_LIT("Reflected By Auto Water"),
|
||||
[29] = STR_LIT("Don't Havok Settle"),
|
||||
[30] = STR_LIT("No Respawn"),
|
||||
[31] = STR_LIT("Multibound"),
|
||||
};
|
||||
|
||||
rfs_inner r_ligh = {
|
||||
[8] = "Doesn't Light Water",
|
||||
[9] = "Casts Shadows",
|
||||
[10] = "Persistent",
|
||||
[11] = "Initially Disabled",
|
||||
[16] = "Never Fades",
|
||||
[17] = "Doesn't Light Landscape",
|
||||
[25] = "No AI Acquire",
|
||||
[28] = "Reflected By Auto Water",
|
||||
[29] = "Don't Havok Settle",
|
||||
[30] = "No Respawn",
|
||||
[31] = "Multibound",
|
||||
[8] = STR_LIT("Doesn't Light Water"),
|
||||
[9] = STR_LIT("Casts Shadows"),
|
||||
[10] = STR_LIT("Persistent"),
|
||||
[11] = STR_LIT("Initially Disabled"),
|
||||
[16] = STR_LIT("Never Fades"),
|
||||
[17] = STR_LIT("Doesn't Light Landscape"),
|
||||
[25] = STR_LIT("No AI Acquire"),
|
||||
[28] = STR_LIT("Reflected By Auto Water"),
|
||||
[29] = STR_LIT("Don't Havok Settle"),
|
||||
[30] = STR_LIT("No Respawn"),
|
||||
[31] = STR_LIT("Multibound"),
|
||||
};
|
||||
|
||||
rfs_inner r_mstt = {
|
||||
[9] = "Motion Blur",
|
||||
[10] = "Persistent",
|
||||
[11] = "Initially Disabled",
|
||||
[16] = "Is Full LOD",
|
||||
[26] = "Filter (Collision Geometry)",
|
||||
[27] = "Bounding Box (Collision Geometry)",
|
||||
[28] = "Reflected By Auto Water",
|
||||
[29] = "Don't Havok Settle",
|
||||
[30] = "No Respawn",
|
||||
[31] = "Multibound",
|
||||
[9] = STR_LIT("Motion Blur"),
|
||||
[10] = STR_LIT("Persistent"),
|
||||
[11] = STR_LIT("Initially Disabled"),
|
||||
[16] = STR_LIT("Is Full LOD"),
|
||||
[26] = STR_LIT("Filter (Collision Geometry)"),
|
||||
[27] = STR_LIT("Bounding Box (Collision Geometry)"),
|
||||
[28] = STR_LIT("Reflected By Auto Water"),
|
||||
[29] = STR_LIT("Don't Havok Settle"),
|
||||
[30] = STR_LIT("No Respawn"),
|
||||
[31] = STR_LIT("Multibound"),
|
||||
};
|
||||
|
||||
rfs_inner r_addn = {
|
||||
[10] = "Persistent",
|
||||
[11] = "Initially Disabled",
|
||||
[16] = "Is Full LOD",
|
||||
[28] = "Reflected By Auto Water",
|
||||
[29] = "Don't Havok Settle",
|
||||
[30] = "No Respawn",
|
||||
[31] = "Multibound",
|
||||
[10] = STR_LIT("Persistent"),
|
||||
[11] = STR_LIT("Initially Disabled"),
|
||||
[16] = STR_LIT("Is Full LOD"),
|
||||
[28] = STR_LIT("Reflected By Auto Water"),
|
||||
[29] = STR_LIT("Don't Havok Settle"),
|
||||
[30] = STR_LIT("No Respawn"),
|
||||
[31] = STR_LIT("Multibound"),
|
||||
};
|
||||
|
||||
#define REFR_GROUP2 { \
|
||||
[10] = "Persistent", \
|
||||
[11] = "Initially Disabled", \
|
||||
[16] = "Is Full LOD", \
|
||||
[25] = "No AI Acquire", \
|
||||
[28] = "Reflected By Auto Water", \
|
||||
[29] = "Don't Havok Settle", \
|
||||
[30] = "No Respawn", \
|
||||
[31] = "Multibound", \
|
||||
[10] = STR_LIT("Persistent"), \
|
||||
[11] = STR_LIT("Initially Disabled"), \
|
||||
[16] = STR_LIT("Is Full LOD"), \
|
||||
[25] = STR_LIT("No AI Acquire"), \
|
||||
[28] = STR_LIT("Reflected By Auto Water"), \
|
||||
[29] = STR_LIT("Don't Havok Settle"), \
|
||||
[30] = STR_LIT("No Respawn"), \
|
||||
[31] = STR_LIT("Multibound"), \
|
||||
}
|
||||
|
||||
rfs_inner r_alch = REFR_GROUP2;
|
||||
@@ -630,6 +630,8 @@ rfs_inner r_misc = REFR_GROUP2;
|
||||
rfs_inner r_slgm = REFR_GROUP2;
|
||||
rfs_inner r_weap = REFR_GROUP2;
|
||||
|
||||
#undef REFR_GROUP2
|
||||
|
||||
rfs_inner *const rfs_r[RT_SIZE] = {
|
||||
[AACT] = CP(NULL ),[ACHR] = CP(NULL ),[ACTI] = CP(r_acti),
|
||||
[ADDN] = CP(r_addn),[ALCH] = CP(r_alch),[AMMO] = CP(r_ammo),
|
||||
|
||||
Reference in New Issue
Block a user