Copied Imgui example to new project Navmesher and setup build system.
This commit is contained in:
@@ -18,6 +18,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SizedBuffer", "SizedBuffer\
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_glfw_opengl3", "imgui\examples\example_glfw_opengl3\example_glfw_opengl3.vcxproj", "{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_glfw_opengl3", "imgui\examples\example_glfw_opengl3\example_glfw_opengl3.vcxproj", "{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Navmesher", "Navmesher\Navmesher.vcxproj", "{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Itanium = Debug|Itanium
|
Debug|Itanium = Debug|Itanium
|
||||||
@@ -121,6 +123,24 @@ Global
|
|||||||
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
|
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
|
||||||
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
|
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
|
||||||
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x86.Build.0 = Release|Win32
|
{4A1FB5EA-22F5-42A8-AB92-1D2DF5D47FB9}.ReleaseWithoutAsm|x86.Build.0 = Release|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|Itanium.ActiveCfg = Debug|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|Itanium.Build.0 = Debug|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|Itanium.ActiveCfg = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|Itanium.Build.0 = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|x64.Build.0 = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|Itanium.ActiveCfg = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|Itanium.Build.0 = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
|
||||||
|
{036D6C81-1E1C-4ADE-A48A-F1DDAF9286A1}.ReleaseWithoutAsm|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
165
Navmesher/Navmesher.vcxproj
Normal file
165
Navmesher/Navmesher.vcxproj
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{036d6c81-1e1c-4ade-a48a-f1ddaf9286a1}</ProjectGuid>
|
||||||
|
<RootNamespace>Navmesher</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>..\imgui\backends;..\glfw\include;..\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\glfw\build\src\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
|
||||||
|
<EntryPointSymbol>
|
||||||
|
</EntryPointSymbol>
|
||||||
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>..\imgui\backends;..\glfw\include;..\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\glfw\build\src\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<IgnoreSpecificDefaultLibraries>
|
||||||
|
</IgnoreSpecificDefaultLibraries>
|
||||||
|
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\imgui\backends\imgui_impl_glfw.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\backends\imgui_impl_opengl3.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\imgui.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\imgui_demo.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\imgui_draw.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\imgui_tables.cpp" />
|
||||||
|
<ClCompile Include="..\imgui\imgui_widgets.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_glfw.h" />
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_opengl3.h" />
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_opengl3_loader.h" />
|
||||||
|
<ClInclude Include="..\imgui\imconfig.h" />
|
||||||
|
<ClInclude Include="..\imgui\imgui.h" />
|
||||||
|
<ClInclude Include="..\imgui\imgui_internal.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\imgui\misc\debuggers\imgui.natvis" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
71
Navmesher/Navmesher.vcxproj.filters
Normal file
71
Navmesher/Navmesher.vcxproj.filters
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="imgui">
|
||||||
|
<UniqueIdentifier>{e93560d6-5678-4cf7-a5e0-7d56705806fe}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\imgui\imgui.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\imgui_demo.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\imgui_draw.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\imgui_tables.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\imgui_widgets.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\backends\imgui_impl_glfw.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui\backends\imgui_impl_opengl3.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\imgui\imconfig.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui\imgui.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui\imgui_internal.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_glfw.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_opengl3.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui\backends\imgui_impl_opengl3_loader.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\imgui\misc\debuggers\imgui.natvis">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
18
Navmesher/imgui.ini
Normal file
18
Navmesher/imgui.ini
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Hello, world!]
|
||||||
|
Pos=73,108
|
||||||
|
Size=339,180
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Dear ImGui Demo]
|
||||||
|
ViewportPos=2016,706
|
||||||
|
ViewportId=0xE927CF2F
|
||||||
|
Size=550,680
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
|
||||||
195
Navmesher/main.cpp
Normal file
195
Navmesher/main.cpp
Normal file
@@ -0,0 +1,195 @@
|
|||||||
|
// Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline
|
||||||
|
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_glfw.h"
|
||||||
|
#include "imgui_impl_opengl3.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||||
|
#include <GLES2/gl2.h>
|
||||||
|
#endif
|
||||||
|
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
|
||||||
|
|
||||||
|
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
|
||||||
|
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
|
||||||
|
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
|
||||||
|
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||||
|
#pragma comment(lib, "legacy_stdio_definitions")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static void glfw_error_callback(int error, const char *description)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int, char **)
|
||||||
|
{
|
||||||
|
// Setup window
|
||||||
|
glfwSetErrorCallback(glfw_error_callback);
|
||||||
|
if (!glfwInit())
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
// Decide GL+GLSL versions
|
||||||
|
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||||
|
// GL ES 2.0 + GLSL 100
|
||||||
|
const char *glsl_version = "#version 100";
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||||
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
// GL 3.2 + GLSL 150
|
||||||
|
const char *glsl_version = "#version 150";
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||||
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||||
|
#else
|
||||||
|
// GL 3.0 + GLSL 130
|
||||||
|
const char *glsl_version = "#version 130";
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||||
|
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||||
|
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Create window with graphics context
|
||||||
|
GLFWwindow *window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL);
|
||||||
|
if (window == NULL)
|
||||||
|
return 1;
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO &io = ImGui::GetIO(); (void)io;
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||||
|
//io.ConfigViewportsNoAutoMerge = true;
|
||||||
|
//io.ConfigViewportsNoTaskBarIcon = true;
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
|
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
||||||
|
ImGuiStyle &style = ImGui::GetStyle();
|
||||||
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||||
|
{
|
||||||
|
style.WindowRounding = 0.0f;
|
||||||
|
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup Platform/Renderer backends
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
|
bool show_demo_window = true;
|
||||||
|
bool show_another_window = false;
|
||||||
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
// Poll and handle events (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||||
|
if (show_demo_window)
|
||||||
|
ImGui::ShowDemoWindow(&show_demo_window);
|
||||||
|
|
||||||
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||||
|
{
|
||||||
|
static float f = 0.0f;
|
||||||
|
static int counter = 0;
|
||||||
|
|
||||||
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||||
|
|
||||||
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||||
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||||
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
|
ImGui::ColorEdit3("clear color", (float *)&clear_color); // Edit 3 floats representing a color
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Show another simple window.
|
||||||
|
if (show_another_window)
|
||||||
|
{
|
||||||
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||||
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
int display_w, display_h;
|
||||||
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||||
|
glViewport(0, 0, display_w, display_h);
|
||||||
|
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
// Update and Render additional Platform Windows
|
||||||
|
// (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
|
||||||
|
// For this specific demo app we could also call glfwMakeContextCurrent(window) directly)
|
||||||
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||||
|
{
|
||||||
|
GLFWwindow *backup_current_context = glfwGetCurrentContext();
|
||||||
|
ImGui::UpdatePlatformWindows();
|
||||||
|
ImGui::RenderPlatformWindowsDefault();
|
||||||
|
glfwMakeContextCurrent(backup_current_context);
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user